🏝️

Catan

Build, trade, and settle your way to victory on the island of Catan.

👥3–4 players
⏱️60–120 min
🎂Age 10+
📊Medium
Quick navigation
🎯 Goal🔧 Setup🔄 Turn Structure🏆 How to Win📋 Key Rules
🎯
The Goal

Be the first player to reach 10 Victory Points.

  • 1Victory Points come from settlements (1 VP each), cities (2 VP each), Longest Road card (2 VP), Largest Army card (2 VP), and certain Development Cards.
  • 2The first player to reach 10 Victory Points on their turn wins immediately.
  • 3Keep track of your VP total — some points come from hidden cards revealed only when you win.
🔧
Setup

Arrange hex tiles to form the island, place number tokens, and distribute starting settlements.

1

Randomly arrange the 19 terrain hexes and surround them with ocean/port tiles.

2

Place numbered tokens (2–12) on the terrain hexes, following the lettering guide.

3

Each player places 2 settlements and 2 roads on the board, alternating turns.

4

Collect starting resources: each settlement earns the resources of its adjacent hexes.

5

Shuffle the Development Card deck and place it face-down. Give each player a Reference Card.

🔄
Turn Structure

Roll dice → collect resources → build or trade.

Phase 1Roll the Dice

Roll both dice. All players collect resources for each settlement/city adjacent to hexes matching the number rolled.

Phase 2Trade

Offer trades with other players (domestic trade) or use ports and bank trades (maritime trade at 4:1 or better with ports).

Phase 3Build

Spend resources to build roads (Brick+Lumber), settlements (Brick+Lumber+Grain+Wool), cities (3 Ore+2 Grain), or buy Development Cards (Ore+Grain+Wool).

Phase 4The Robber

Rolling a 7 activates the Robber: you must move it to a hex, blocking resource production there. Steal 1 card from an adjacent player. Players with 8+ cards must discard half.

🏆
How to Win

Expand your settlement network, trade smart, and hit 10 Victory Points first.

💡

Prioritize high-probability numbers (6 and 8) early for consistent income.

💡

Balance your resource production — you need all five types to build effectively.

💡

Build toward ports early to improve your trade ratios.

💡

Block opponents from expanding by placing roads strategically.

💡

The Longest Road (5+ roads, 2 VP) and Largest Army (3+ knights, 2 VP) are pivotal swings.

📋
Key Rules
🎲
Robber on 7

Roll a 7 = move the Robber, steal a resource, and players with 8+ cards must discard half.

🛤️
Longest Road

The player with the longest continuous road of 5+ segments earns 2 VP. It can be stolen by a longer road.

⚔️
Largest Army

Play 3+ Knight cards to claim the Largest Army card (2 VP). Can be stolen with more Knights.

🏙️
Upgrading to Cities

Replace a settlement with a city to produce 2 resources instead of 1 on matching rolls.

🤝
Ports

Build near a 3:1 or 2:1 port to trade resources at better-than-bank rates with other players.

🃏
Development Cards

Draw secretly: Knights, Victory Points, or progress cards (Road Building, Year of Plenty, Monopoly). Play one per turn.

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