Be the first team to contact all of their secret agents on the grid.
Lay out 25 word cards in a 5×5 grid. Spymasters share a secret key card.
Randomly place 25 codename word cards in a 5×5 grid.
Both Spymasters look at the same randomly drawn Key Card — it shows which words belong to Red, Blue, Bystanders, or the Assassin.
The team whose color appears in the corner of the key card goes first (they have 9 agents; the other has 8).
Spymasters sit on the same side, facing their team across the table.
Spymaster gives a clue → team guesses → repeat until all agents found or someone hits the Assassin.
The active Spymaster says one word and a number (e.g. 'animal 3'). The word is the clue; the number is how many codenames relate to it.
The team discusses and touches codename cards one at a time. The Spymaster reveals if it's their agent (correct!), the other team's agent, a bystander, or the Assassin.
The turn ends when the team guesses wrong, chooses to stop, or reaches the clue number + 1 total guesses. Then the other team goes.
Make tight, multi-word clues to uncover your agents fast while avoiding the Assassin.
Give clues that link multiple of your words — 'ocean 3' could cover WAVE, FISH, and SAILOR.
Avoid words that might lead your team to enemy agents or the Assassin.
You can guess old uncontacted agents with the +1 bonus guess — use it when confident.
The Assassin kills instantly — never give a clue that could point to it.
Communicate with your Spymaster only through guesses — no hints, sighs, or reactions!
One word + one number only. No gestures, tone hints, or multiple words. The number indicates how many codenames relate.
If your team touches the Assassin word, your team loses immediately — no exceptions.
Neutral beige cards. Touching one just ends your turn — no harm done.
You may guess one more than the clue number to contact a codename from a previous clue you missed.
Spymasters cannot give clues related to spelling, position on the grid, or sounds of words.
Use the sand timer to limit guessing time per turn for a faster, more intense game.
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