πŸš‚

Ticket to Ride

Collect train cards, claim routes, and connect cities across North America.

πŸ‘₯2–5 players
⏱️45–90 min
πŸŽ‚Age 8+
πŸ“ŠEasy
Quick navigation
🎯 GoalπŸ”§ SetupπŸ”„ Turn StructureπŸ† How to WinπŸ“‹ Key Rules
🎯
The Goal

Score the most points by claiming train routes and completing destination tickets.

  • 1Points come from the length of routes you claim, destination tickets you complete, and the Longest Train bonus.
  • 2Destination tickets give bonus points if completed β€” but cost points if unfinished at game end.
  • 3The player with the most connected train cars earns the Longest Train bonus (10 VP).
πŸ”§
Setup

Deal train car cards, destination tickets, and place scoring markers at 0.

1

Give each player 45 colored train car pieces, a matching scoring marker, and 4 train car cards.

2

Place 5 train car cards face-up in the center as the visible draw row.

3

Deal 3 destination tickets to each player; keep at least 2, return 1 face-down to the bottom of the deck.

4

Shuffle the remaining destination tickets into a draw deck.

πŸ”„
Turn Structure

On your turn, do exactly one of three actions.

Phase 1Draw Train Cards

Draw 2 cards from the face-up row or face-down deck. A face-up Locomotive counts as 2 draws if taken.

Phase 2Claim a Route

Play a set of matching colored cards equal to the route length to claim it. Place your trains on that route and score immediately.

Phase 3Draw Destination Tickets

Draw 3 destination tickets and keep at least 1. These give bonus/penalty points at game end.

πŸ†
How to Win

Complete your tickets efficiently, claim long routes for big points, and watch your train supply.

πŸ’‘

Long routes (6 cars) are worth 15 points β€” prioritize claiming them before opponents.

πŸ’‘

Connect tickets that share routes to maximize efficiency.

πŸ’‘

Watch the board β€” if an opponent blocks a key city, you may need an alternate path.

πŸ’‘

The last round triggers when any player has 2 or fewer train cars left. Plan accordingly.

πŸ’‘

Locomotives (rainbows) are wild β€” save them for long routes or hard-to-match colors.

πŸ“‹
Key Rules
🎨
Route Colors

Claim a route by playing the exact number of cards matching that route's color. Gray routes accept any single color.

🌈
Locomotives (Wild)

Locomotives are wild cards. A face-up Locomotive counts as both your draws if you take it.

πŸ—ΊοΈ
Destination Tickets

Secret cards showing two cities. Score the bonus if connected at game end; lose the points if not.

⏱️
Last Round

When a player has 0–2 trains left, every other player gets one final turn. Then scoring begins.

πŸ…
Longest Train

The player with the most consecutive connected trains earns 10 bonus points.

πŸ”’
Double Routes

In 3–5 player games, both parallel routes between cities can be claimed by different players.

Ready to learn another game?

🎲 Browse all games